This is my cross-platform development prototype that I made during my first year at the Academy of Interactive Entertainment.

The game features:

  • Both keyboard and touchscreen movement using Unity's "new" Input System coupled with a NavMesh.
  • Inventories with drag and drop user interface functionality.
  • Proximity-based inventory minimising and maximising.
  • Object pickups.
  • "Recipes" of raw ingredients which, when combined, become potions.
  • A rudimentary "Trade" system with an NPC where only the desired potion will be accepted.

This game is not intended to be used for any commercial purposes and was made to demonstrate programming competencies. It is inspired by Potion Craft: Alchemy Simulator.

The cover photo is a free-licence stock image from stock.adobe.com.

The spectacularly cosy and delicious music is from Archeage - please don't sue me D: